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Video Games As A Learning Tool

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... today's society, children are less likely to play these games and more likely to watch television and play video games, or play video games that will be a bad influence. Finally, parents can encourage their children to play more games games. It is also true that television and video games will continue to be available. This is where it is up to the || and at the outset, any and all product placements on television and videos, and in movies, video games, and books. | producers of the video games targeted sales to children too young to own or play the games. In the same year the ...



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Sources list for VIDEO GAMES AS A LEARNING TOOL:

Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Video Games & Their Effects. (1999). California Mediascope Press. Retrieved on March 20, 2002, from http://www.mediascope.org/pubs/ibriefs/vge.htm
Video Games and Child Development

Kirsh, S.J. (1998). Seeing the world through Mortal Kombat-colored glasses: violent video games in teenagers. Psychosomantic Medicine. 56,152-153
Violent Video Games

Kirsh, Steven J. (1997, April), "SEEING THE WORLD THROUGH "MORTAL KOMBAT" COLORED GLASSES: VIOLENT VIDEO GAMES AND HOSTILE ATTRIBUTION BIAS" Society for Research in Child Development, Washington, DC. PS 025 335.
Video Games and Violence

 


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The Video Games Industry
This paper examines the video games industry and its impact on children today. -- 2,762 words; 9 sources; MLA
www.academon.com

Video Games and Aggression
This paper is a research proposal to test the relations of video games and childhood aggression. -- 1,490 words; 9 sources; APA
www.academon.com

Violent Video Games
A look at the issues surrounding violent video games. -- 1,527 words; 4 sources; MLA
www.academon.com

Video Games - For Better of For Worse
This paper discusses the topic of video games and how the major corporations of Sony and Sega have managed to penetrate the consumer market. It provides a history of the development of this craze and discusses how it influences adults and children alike. -- 2,950 words; 10 sources;
www.academon.com

Violent Online Video Games
This paper is a research proposal to study the effect of violent Online video games on adolescent behavior. -- 14,570 words; 165 sources; APA
www.academon.com

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